BOOKS TO UNPLUG AND UNWIND

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Published on July 10, 2017 with No Comments

 

THE 6 MOST IMPORTANT DECISIONS YOU’LL EVER MAKE (A GUIDE FOR TEENS)
Sean Covey

A self-help book for teens to figure out how to approach the six major challenges they face: gaining self-esteem, dealing with their parents, making friends, being wise about sex, coping with substances, and succeeding at school and planning a career. Covey also covers how technology affects these six decisions, keeping the information and advice relevant to today’s teenagers.

 

 

 

 


 

LONELY PLANET POCKET KUALA LUMPUR
Lonely Planet

Lonely Planet Pocket Kuala Lumpur is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Take in the exhilarating views from the Petronas Towers or soak up the British colonial past in Merdeka Square, all with your trusted travel companion. Get to the heart of the best of Kuala Lumpur and begin your journey now!

 

 

 

 


 

THE SILENT WITNESS
Casey Watson

It’s the night before Christmas when Casey and Mike get the call. A twelve year old girl, stuck between a rock and a hard place. Her father is on a ventilator, fighting for his life, while her mother is currently on remand in prison. Despite claiming she attacked him in self-defence, she’s been charged with his attempted murder. The girl is called Bella, and she’s refusing to say anything. The trouble is that she is also the only witness.

 

 

 

 


LIFT-THE-FLAP SIZES AND MEASURING
Hannah Watson

A book to keep the young ones busy on the plane. Learning about sizes and measuring is a vital pre-school skill, and this interactive book is an engaging introduction to weight, size, length, height and comparison. A fun introduction to a key early learning concept, with over 60 flaps to lift.

 

 

 

 


RULES OF THE GAME (ENDGAME, BOOK 3)
James Frey

The explosive final novel in the Endgame trilogy. Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world. For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line – or perishing along with the rest of the world. And only one can win. No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.

 

 

 

Books featured are available at mphonline.com and Kinokuniya Malaysia. Terms & conditions apply.

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